The world is doomed.

Always has been.

Always will be.

Welcome to Fornever.

Fornever Role-Playing Game is a high fantasy TTRPG full of thrilling heroics, set in a world where the serious meets the absurd.

A time for heroes.

Adventure calls folks of all sorts, from elves and dwarves to blobs and beastfolk.

Cunning courtesans, mysterious druids, and mighty warriors embark on quests great and small.

Coming Soon.

The Fornever Role-Playing Game is actively in development. When completed, it will consist of three core books that provide players and game masters everything they need to get started.

Unlike some other RPGs, Fornever’s core rulebooks will all launch at the same time.

Stay tuned for the upcoming Kickstarter campaign!

FNRPG Rule Book

The Fornever Role-Playing Game Rule Book is the vital tool that presents information on the game system, heroes, and the world.

The Rule Book features:

  • A ruleset that is easy to learn, yet with depth and options to satisfy veteran gamers.

  • Ten core species.

  • Fifteen archetypes.

  • Seven elements that affect heroes, magic, and the world.

  • Information on the default campaign setting.

  • A GM section.

  • Ten pre-generated heroes.

FNRPG Creature Book

Heroic characters need memorable foes against whom to commit acts of derring-do! Fornever Role-Playing Game Creature Book includes familiar faces and unique entities to challenge any adventuring party!

In the Creature Book, you will find:

  • More than 100 creatures from seven creature types.

  • Every creature is scalable—any creature can be a threat!

  • Familiar entries drawn from mythology, but with a twist.

  • Strange new beings to oppose heroes.

  • Fifteen NPCs ready to populate the word.

FNRPG World Book

Fornever Role-Playing Game World Book dives into the constantly-doomed world of Peblen. This strange and exciting setting provides fertile ground for players and GMs to craft infinite stories!

The World Book includes:

  • Details about the world’s history.

  • Information on the nations and regions on Peblen.

  • The mythology and cosmology of the setting.

  • Rumors, plots, and adventure hooks.

  • Bonus: the Playtest Quest Cycle, a series of interconnected adventures to get you started.

FAQs

  • Fornever Role-Playing Game is a new, high fantasy TTRPG. It runs on a unique ruleset that is easy to learn, yet provides players with plenty of options.

  • Fornever Role-Playing Game is being developed around three Core books: the Rule Book, Creature Boook, and the World Book.

    FNRPG Rule Book contains everything you need to play: player options, game rules, and a GM section.

    FNRPG Creature Book features more than 100 scalable creatures to challenge heroes of all levels.

    FNRPG World Book details the official setting of the game. It also includes ten adventures!

  • The Playtest Quest Cycle consists of ten linked adventures full of quirky characters, dangerous encounters, and sinister plots. This collection of adventures was created for and used during game development. It's the perfect tool to for people new to the game!

  • The short answer: no.

    The long answer: also no.

    We here at MAC 3 Games believe that AI is an amazing tool, but that it should never replace artists.

    I have used a handful of AI assets as placeholders. The final product will not have AI assets. I will draw stick figures if I have to!

  • Fornever Role-Playing Game is playable in its current state. There are more than 100 monsters already. Several regions of the world already have information on major settlements. In short, the game is in its "beta testing" state.

    Fornever will be supported with future supplements and adventure modules. There are multiple products planned beyond the three Core books that will add new features to the game.

  • Fornever Role-Playing Game is being developed by a team of one. That person, unfortunately, is not an artist.

    The primary purpose of an FRNPG crowdfunding campaign is to pay for art assets.

    We here at MAC 3 Games believe that art is a vital component of any game, especially TTRPGs. We also believe that art assets should be created by living beings, not algorithms!

  • It is my sincere hope that Fornever Role-Playing Game will launch in the first half of 2025.

    For that to happen, the rules need to be finalized (almost there!), the creatures need to be updated, and the campaign setting needs to be fleshed out more.

    Then, of course, there is the issue of art assets. I am not an artist, and I refuse to use AI art for Fornever. The plan is to use crowfunding to pay for art assets.

    Bear in mind that the game is being developed by a single, rather odd person who works full-time and does game development in its spare time. Thank you for your patience!