FNRPG Shenanigans
(originally posted 3/30/24 on Facebook)
I'm back with some updates! It's been a while since I posted, so let me jump right into the content:
I have my second playtest group going (and it might be getting two more players), and some of my strange humor has found its way into the game. Giving Fornever Role-Playing Game its own identity has been a concern of mine since the get-go, and seeing a player choose a character that brings out some of my zaniness made me happy.
I've been playing with the new rules for how to determine what dice are included in rolls (reducing the overall number of dice for most rolls by half) and it has definitely sped things up and made the game more accessible! I have another idea that will shake up the rolling system to keep it streamlined, I'm working on that this weekend.
I've been getting positive feedback on the fluid initiative system used in FNRPG. Yay!
I need to reword my section on alchemical concoctions IOT make it easier to understand and use.
The blob species's utility ability needs to be tweaked a bit as it almost broke the game.
I got positive feedback on the ease of leveling up a character.