FNRPG Playtest #4
(originally posted 3/7/24 on Facebook)
I didn't post an update after last week's playtest session due to personal issues pushing the game to the back burner. I wanted to get an update in before tomorrow's playtest, so here are some notes:
The party completed the first playtest module!
The players all agreed that the final combat encounter was difficult, but they all felt the difficulty was fair considering it was the "boss fight" of the module.
The group was pretty much unanimous in describing the dice rolling as using too many dice, even when using a dice rolling app.
I took a good, hard look at my beloved "fistful of dice" approach to the game and found ways to make those fists smaller. The result is that now combat actions (attacks and defense) use 3 dice (down from 6), and spellcasting uses 5 dice (down from . Hopefully this will speed up combat turns and further streamline the game system while retaining certain customization options.
The plan for tomorrow's playtest is to level up characters, which will present some of the customization options in FNRPG. Once the party is full of LVL2 heroes, they will begin the second playtest module.
Tomorrow the group starts on Playtest Module 2, so I guess I should go and write that now.